South Deals
None Vul |
♠ | 10 8 4 3 |
♥ | J 3 |
♦ | 8 6 |
♣ | A J 4 3 2 |
|
♠ | A Q 7 |
♥ | Q 8 4 2 |
♦ | Q 10 7 3 |
♣ | 8 5 |
| |
|
|
|
YOU | North | East | South |
| | | 2 ♣ |
Pass | 2 ♦ | Pass | 2 NT |
Pass | 3 ♣ | Pass | 3 ♦ |
Pass | 3 NT | All pass | |
In a matchpoint game, declarer showed 22-24 high card points and denied a
four-card major. You led your fourth-best heart. Dummy's ♥ J held, as partner
followed with the ♥ 6 and declarer played the ♥ 10.
Declarer led the ♦ 6 from dummy, partner played the ♦ 2 and you won the
trick with the queen over declarer's jack.
What now? Partner denied any heart honors. Maybe switch to a black suit? If
partner has the ♣ K, she can get in and lead spades through declarer to your
ace-queen. If partner has the ♠ K, leading spades will hold declarer to nine
tricks. What do you lead now?
ANSWER: Lead a heart. Partner doesn't have a king. Declarer's 2 NT rebid
showed at least 22 high card points. You have 10 HCP, and dummy has 6. That
accounts for 38 points, so partner has at most two points: a queen, or two
jacks. If declarer has a full 24, partner doesn't have any face cards at all!
THE PRINCIPLE: When declarer has indicated a specific point-count range, use
that information to figure out how many high card points partner can have.
Add your point count to dummy's and declarer's; the rest must be in
partner's hand. This is commonly referred to as "how much room (for high cards)
is there". With at most 2 points, there is no room for a
king in partner's hand. You can use the same principle as declarer: if one defender has shown a
specific range during the auction, you can similarly estimate the strength in
the other defender's hand.
Why continue hearts? Declarer clearly has all the kings. So, leading a spade
gives up a trick. If partner has the ♣ Q (there is room in her hand), leading a
club will finesse partner's queen rather than making declarer guess how to play
the club suit. (If partner has the ♣ Q 10 9, she doesn't need your help.)
Underleading your ♦ 10 would give up a diamond trick if declarer originally
held ♦ A K J 9. You know that declarer has only two hearts remaining -- the ace
and king -- because she denied a four-card heart suit during the auction, and
partner denied a heart honor at trick one. So declarer started with the ♥ A
K 10; leading a heart is a safe exit, any other suit lead has nothing to gain
and might give up a trick. The full hand:
|
♠ | 10 8 4 3 |
♥ | J 3 |
♦ | 8 6 |
♣ | A J 4 3 2 |
|
♠ | A Q 7 |
♥ | Q 8 4 2 |
♦ | Q 10 7 3 |
♣ | 8 5 |
| |
|
|
|
♠ | J 6 2 |
♥ | 9 7 6 5 |
♦ | 9 5 2 |
♣ | 10 9 7 |
|
|
|
♠ | K 9 5 |
♥ | A K 10 |
♦ | A K J 4 |
♣ | K Q 6 |
|
BONUS MINUTE: Your best chance to defeat the contract is that either declarer bid 2NT with a singleton
♠ K, or else upgraded a 21-count with only the jack-small of spades (leaving room for partner to hold the king). To take advantage of those possibilities, you'd have to play
♠ A and then
♠ Q; but if you're wrong, declarer makes an extra overtrick. Those are very specific and unlikely cases; at matchpoints it is better to play the percentages and lead a heart.
However, playing rubber bridge or IMP scoring you usually ignore overtricks and take the best chance to defeat the contract, however unlikely; here, you might go for broke with the
♠ A Q of spades and let declarer make six this time.
-- Ray
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)
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