NOTE: Instead of a serious bridge lesson, this one is (mostly) just for fun. Enjoy!
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♠ | A 9 3 |
♥ | — |
♦ | J 10 7 6 4 |
♣ | A K Q 9 2 |
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♠ | K J 10 5 2 |
♥ | K 8 7 |
♦ | A K 9 5 |
♣ | 7 |
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Same hand as last time. You are in 6 ♠. The opening lead is the ♦ Q, around to your ace.
Lefty returns the ♥ A, you ruff in dummy. Then ♣ Q and ruff a club back to your
hand to draw the last two trumps, discarding a low club and a low diamond from dummy. Here are your remaining cards (remember that the ♦ Q was played on the first trick):
You must cash the
♦ K before
crossing to dummy. Which diamond will you play from dummy on the
♦ K? And if you cash
the
♥ K too, what will you discard?
ANSWER: Do not play the ♦ 7; unblock one of dummy's high diamonds instead.
If you cash the heart, you must discard one of dummy's club winners. Then cross to
dummy with the ♦ 9 -- not the ♦ 5 -- and cash the remaining clubs. Finally, and most importantly, win
the last trick with the ♦ 7 and proudly announce "Beer!"
THE PRINCIPLE: The ♦ 7 is informally known as the "beer card" . Per tradition, if declarer
makes the contract and wins the last trick with the ♦ 7, partner must buy
declarer a beer. Similarly, if the defense sets the contract and a defender
wins the last trick with the ♦ 7, that defender's partner is obligated to buy.
The origins of the "beer card" are somewhat obscure. It is a popular tradition among the younger generation of bridge players; occasionally
a player will take a convoluted line of play just to establish the beer card for trick thirteen.
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