Sunday, December 29, 2019

Insufficient!

Here's a rules situation that even many experienced players tend to fumble...
WestPartnerEastYou
1 2 1 ??

It's your call... "Director, Please" of course. The 1  call is an insufficient bid, because it is not higher than the previous bid of 2 .

The Director says that you may accept the insufficient bid and the auction will proceed from that point. If you do not accept the insufficient bid, it must be replaced by any legal call including Pass but not Double or Redouble. If the replacement call does not have the same or similar meaning or purpose as the insufficient bid, the offender's partner will be required to pass for the remainder of the auction.

Should you accept the insufficient bid?

ANSWER: It depends. If it is to your advantage to accept the call, then do so. The relevant rule (Law 27A) is intended to give the non-offending side -- that is, you -- any potential benefit from the opponent's infraction. If it is not to your advantage, then do not accept the call and make the opponents deal with the consequences.

Note that you are not allowed to have partnership agreements for dealing with irregularities at the table. But the fact that you had a choice to accept or not is Authorized Information to partner for use in the auction and play of the hand. Partner is allowed to use bridge logic to interpret your decision.

Okay, so it depends. Let's look at some examples...
WestPartnerEastYou
1 2 1 ??
Note that if you do not accept the 1 ♠ call, East can bid two or more spades without penalty. If East makes any other call including Pass, West will be required to Pass for the rest of the auction.

  1.  You hold ♠ 6 5 2 A 8 6 Q 9 7 4  5 4 3
    Accept and bid 2  With such a bare minimum, you'd rather not have to raise at the three level. Your choice to accept, and then bid at the two-level, will suggest that weakness to partner.
  2. You hold ♠ 6 5 2 J 8 6 2 J 9 7 4  5 3
    Accept and Pass. This should make it clear to partner that you have a truly awful hand.
  3. You hold ♠ A 6 5 2  J 6 2  Q J 7   K 5 3
    Accept and bid 2 . Take the inexpensive opportunity to show an invitational club raise without having to worry about East making some higher intervening bid.
  4. You hold ♠ A Q 6 5 2  K 8 6 2  J 7   Q 3
    Do not accept. The opponents are in trouble if they continue onward, and partner won't be disappointed to see this dummy in a 2 ♣ contract. If East passes, West must also pass, leaving the contract at 2 ♣ if you pass too. But playing matchpoints, or vulnerable at IMPs, I would bid 2 NT if East passes. Note that if East passes, West will not be able to double the final contract (East can, though), and you might have some useful lead restrictions if West is on lead.
  5. If you don't see any advantage, then do not accept. The restrictions that will apply to the opponents' auction might create some problems for them.
THE PRINCIPLE: Given the option to accept an insufficient bid (or a call out of rotation, similarly), consider your choice carefully. Don't automatically refuse to accept. The Laws have given you a potential advantage and you should use it wisely. Your decision to accept or not gives partner some additional authorized information about your hand.

NOTE: Even if the offender immediately changes her call, you still have the option to accept the insufficient bid. Call the Director whenever there is an irregularity at the table.

-- Ray 
Better Bridge In Five Minutes. Guaranteed! (or the next one is free)


LAW 27

INSUFFICIENT BID
A. Acceptance of Insufficient Bid
  1. Any insufficient bid may be accepted (treated as legal) at the option of offender’s LHO. It is accepted if that player calls.
  2. If a player makes an insufficient bid out of rotation Law 31 applies.
B. Insufficient Bid Not Accepted
If an insufficient bid in rotation is not accepted (see A) it must be corrected by the substitution of a legal call (but see 3 following. Then:
.... (and there's more, of course). 
C. Premature Replacement
If the offender replaces his insufficient bid before the Director has ruled on rectification, the substitution, if legal, stands unless the insufficient bid is accepted as A1 allows (but see B3 above). The Director applies the relevant foregoing section to the substitution.

Sunday, December 22, 2019

Two Out Of Three Ain't Bad

When our side opens the bidding, we promise partner a better-than-average hand -- say, 13 points or more -- and promise to continue the conversation if partner has anything worth talking about. More often than not, our side has the majority of the high card strength. Our major suit openings promise a five card suit -- any five cards -- and our minor suit openings show only three or four cards. Our better-than-average strength gives our side a little bit of breathing room to wander about while finding our best fit.

After the opponents have opened the bidding, the situation changes dramatically. We are one step behind in the auction, because the opponents have already struck the first blow. The opponents probably have more strength than we do.  There is a fair chance that we might end up on defense. We are already at a tactical disadvantage, so we have to make our every action count. .

There are three reasons to overcall after the opponents open:
  • To suggest a playable contract;
  • To ensure a lead, if we defend;
  • To take away bidding space from the opponents.
Your overcalls should accomplish at least two of those objectives.

To suggest a playable contract:  You are showing partner at least a good five-card suit.. You want partner to raise with just three small cards and a minimum hand, so don't bid just any five-card suit. Sure, at the one-level, most anything goes. But for a two-level overcall, partner will raise with any three-card fit and a minimum hand and you will be playing a three-level contract with only three small trumps and a couple of side honors in dummy! You don't want to be going down for more than the value of their partscore. So, the suit quality for a two-level overcall should be at least K Q 10 9 x, or A Q 10 8 x.

To ensure a lead:  If we end up on defense, partner will consider it almost mandatory to lead your suit. So you'd best have a quick trick or two in your suit; at least two of the top three honors is ideal. Otherwise, you just wasted partner's time when she might have had a much better lead.

To take away bidding space Weak jump overcalls are an obvious example of taking away bidding space. But there are other ways. If the opponents open 1  you might do well to stretch for a 1  overcall, taking away the one level from responder. Similarly, if the opponents are playing 1NT Forcing, you might stretch just a little for a two-level overcall after a major suit opening; this takes away the important 1NT step in many of their bidding sequences. But keep in mind that partner will raise with only three small and a minimum hand, so don't stretch very hard; suit quality matters.

THE PRINCIPLE:  Overcalls should satisfy at least two out of three: suggest a playable contract, ensure a lead on defense, and take away bidding space. If your hand doesn't meet those criteria, just Pass. If you do come in later in the auction, partner will know how bad your hand is.

BONUS MINUTE: How many points does it take to overcall?
There is no place on the score sheet to record how many points you have. There is only a place to record how many tricks you take. Overcalls are about tricks, not points. As a practical matter, one-level overcalls will typically have at least eight high card points; two-level overcalls will have at least a good ten-count, more when vulnerable. But don't overcall because you have points; overcall because you can meet the two-out-of-three rule.

-- Ray 
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)


Thursday, December 19, 2019

The First Law Of Holes

Nobody vulnerable, you are the dealer.
 K J 8 5 8 5 4  10 K J 6 5 2

Of course you pass, and the auction proceeds:
YouWestPartnerEast
Pass  2  3 Pass
??



Are you going to leave partner hanging with only a singleton diamond for support? What about that spade suit? What about clubs? What now?

ANSWER: Pass. No hesitations, no moaning or groaning, just Pass.

Partner knows you are a passed hand. She won't be wandering into the auction at the three-level without at least a sound opening hand and a decent six-card diamond suit. She probably does not have four spades (or even three really good ones), or she would have made a takeout double instead. And that raggedy club suit: well, certainly not worth speculating on at the four-level.

Partner has at least a sound opening bid. Your kings and jacks will fit well with any black-suit honors that partner has, so she should be able to control the black suits. And without a heart stopper and a fit for partner's diamonds, notrump is out of the question. So, unless partner has made a forcing call, just Pass.

THE PRINCIPLE: The First Law Of Holes: When you're in one, stop digging! When you have a misfit hand, end the auction as soon as possible. Don't search to improve the contract; the best (least-worst) place is probably right where you are right now.

-- Ray 
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)

Saturday, November 16, 2019

Get The Tweezers!

 4  Q 8 4 3  A J 10 8  A 8 7 2
Nobody vulnerable, partner opens 1 . Your call?

ANSWER: Bid 3 , showing at least 4-card heart support, game-going values, and a singleton or void in spades.

THE PRINCIPLE: An unnecessarily high jump to a new suit is called a splinter. It shows game-going values in support of partner's last suit, and a singleton or void (a "splinter") in the suit named. It suggests slam interest, in that your hand can ruff partner's losers in that suit. Note that a splinter bid must be Alerted.

A 1  bid from your hand would have been natural for spades. A 2  bid would have shown spades, and the meaning would depend on your partnership agreements. In the old days, the jump shift response promised a very strong (17+ HCP) with a good suit. Many partnerships nowadays play the jump shift as weak; there are other possible conventional treatments.

But the unnecessary jump shift – in this case, a double jump shift – is Standard American bridge-speak for "I am short in this suit, and have at least four-card support for your suit. Does that pique your interest in slam, partner?"

Partner can then consider whether your ability to ruff that suit is good news (covering some losers) or bad news (if she has wasted values in that suit). If partner holds something like
 J 8 3  A K J 10 6  K Q 6 2  4
she will realize that the partnership holds first- or second-round control of every suit. No longer worried about too many spade losers, she can bid 4 NT Blackwood, asking for aces. You would show two aces, and partner can bid the easy 25 HCP slam!

Opener can show a splinter, too; not just responder.
 A 6 3 2  A Q 5 2  A K 10 8 3 ♣ --
You open 1 , partner responds 1 . Of course you want to be in game at the very least. Bid 4 , showing game-going values with four-card heart support and a singleton or void in clubs. Partner will Alert and can take it from there...

The splinter bid sets the trump suit and commits the partnership to game. Any subsequent bids other than in trump are then cue-bids showing controls in whatever style your partnership uses. And if the opponents wander into our auction, forcing passes are in effect; you will either bid one more or double the opponents.

After a splinter bid, partner is in charge of the auction because you (presumably) have fully described your hand. Consequently, splinters by responder are usually limited to at most 14 HCP or so. If you do have significant extra values, better not to splinter; take charge of the auction yourself such as through a Jacoby 2NT game-forcing raise.

BONUS MINUTE: The splinter bids described above are double jumps, but splinters can be used in other situations that are only a single jump. When playing 2/1 Game Force a two-over-one bid by responder creates a game-forcing auction, so there is no need for opener to make a jump shift rebid to force to game. After a game force has been established, a jump shift into a new suit – an unnecessary jump – is therefore a splinter. For example, 1♠ - 2 - 4 shows a singleton or void in diamonds, with at least four card support for responder's hearts.

-- Ray 
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)


Thursday, November 14, 2019

Things Nobody Told You

Most of the posts here on BBi5M are intended for intermediate players. This one is for our newer players, and may be a useful review for those with more experience.
Welcome to the world of duplicate bridge! I am delighted to see you at the table, and hope you find the game fascinating and fun.

Here are a few suggestions to help smooth your way into duplicate bridge. No fancy conventions here, no card-play wizardry; just some bridge-table equivalents for things you might have learned in kindergarten.


Mom's First Rule of Bridge: "No one cares if you are good or bad; just don't be slow." (David Yates).

Let your fingers do the walking in the Yellow Pages, not in the bidding box or the cards in your hand. Make up your mind what to bid or play, and only then reach for the bid or the card that you want.

Get the opening lead on the table. Nobody can play bridge until your lead is on the table. Then, and only then, write the contract on your private scoresheet, and enter the contract in the Bridgemate if that's your job.  Don't worry; the contract will not change while you are choosing your opening lead. (See Mom's First Rule...)

Get the dummy on the table. After the opening lead, nobody can play bridge until dummy's cards are on the table. If you are the dummy, be ready to place your cards before writing the contract on your scoresheet or messing with the Bridgemate. (See Mom's First Rule...)

Do something even if it's wrong. If you don't know what to bid or play after 5-10 seconds of thought, I promise you that another twenty or thirty seconds are not going to help, and might make things worse. Just go with your first instinct. (See Mom's First Rule...) The only exception is before playing to the first trick; that is the appropriate time to think through the hand and make a plan.

"There is a special place in Hell for card snappers." (Peg Kaplan) 'Nuff said.

The Director's last name is "Please." There are very few automatic penalties in bridge. When things get messed up (a play out of turn, an insufficient bid, etc.) the Director's job is to restore equity as much as possible. When there is an irregularity at the table, summon the director -- "Director, Please" -- and let the Director sort out how the rules apply in that situation. We've all made every mistake in the book; after all, that's why there is a book!

"To err is human; to forgive, divine." I doubt that Alexander Pope was thinking about bridge back in 1711, but it's good bridge advice nonetheless. I am a better-than-average tournament player, and I make mistakes on more than half of the hands in a session. You will make mistakes. Partner will, too.

It's a game! It's supposed to be fun. So, have fun!

-- Ray 
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)

Sunday, January 20, 2019

It Don't Mean Nothin'

Time for a pop quiz: matchpoints, nobody vulnerable.


A J 9 2  K 8   A 10   10 7 6 4 2
PartnerRHOYou
1 2 ?


 Q 10 7 3  A 6 5 4 3  K 5 4  6
YouLHOPartnerRHO
PassPass1 2 
?


 A Q 7 4  K Q 9 3  K J 5 2  7
PartnerRHOYou
1 2 ?


 A Q 10 3  10 2  8 7 4  9 5 3 2
PartnerRHOYou
1 1 ?


ANSWERS: Double, on all four hands.

THE PRINCIPLE: A free bid promises at least a decent five-card suit, and appropriate strength as if there had been no overcall. When partner opens and your right-hand opponent overcalls, bidding a new suit is called a "free bid." (If you pass, partner will still get a chance to bid again, hence the term.) A free bid by an unpassed hand is forcing for one round. If you are playing 2/1 Game Force, a free bid by an unpassed hand at the two level or higher is game-forcing.

A negative double does not mean a weak hand. A negative double promises at least some values, just not exactly the right hand for a free bid at this moment.  It means that a free bid would be a misrepresentation of your hand, either about strength or shape.

Most experts today play that a negative double promises at least four-card support for the unbid major. If there are two unbid majors and you can only support one of them, you should have good support for partner's original suit so that you can retreat back to that suit if necessary.

THE EXCEPTION: When partner opens 1♣ and your opponent overcalls 1, the negative double promises exactly 4-4 in the major suits. With any other major suit holding, bid as if there had been no overcall.

-- Ray 
Better Bridge in 5 Minutes. Guaranteed! (or the next one is free)

Thursday, January 3, 2019

Playing The Common Game


Compare your results against bridge players nationwide! 

Our club is now playing in The Common Game. Through the magic of the internet and our dealing machine, we play the same hands simultaneously with almost 200 other bridge clubs. Every session includes expert analysis on 8-10 hands; Monday afternoon sessions feature special analysis by Lynn Berg for intermediate-level players. There is no cost, but an ACBL player number is required to access the individualized features. 

The Common Game web site has several very good YouTube tutorials explaining the various features of the Common Game results pages. Those tutorials -- each one is six or seven minutes long -- are a far better introduction than I could provide. Well worth your time...